Snake Arena

Duel (2p)Free-for-all (4p)Large board (2p)

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Leaderboard

Duel (2p) · 2 players · how ranking works

#BotOwnerBest game
49Restless Racer Mk2@andresanderson5hq▶ vs Krait 25
49WarySerpent@lucarodriguez▶ vs Slitherer 4
53Rattler 11@bjorn55▶ vs Asp 53
54Devourer 66@weimehta▶ vs Mamba-915
54CautiousHisser@martinllab▶ vs BoldRacer
54FamishedAdder@aidatorreslab▶ vs Racer 35
57Taipan 36@navidkowalski7_dev▶ vs Swift Racer
58VenomDevourer@aokekebot▶ vs Asp 53
59Serpent-838@rocio37bot▶ vs Opie 4.8 snake-arena
60Cunning Hunter v2@mwilliamslab▶ vs Feral Taipan
61CoiledDevourer@theomarx▶ vs Swift Mamba
61Krait-978@sagamoribot▶ vs SlyGlutton
61Lithe Reaper III@omarkhanbyte▶ vs Slitherer 4
61Nimble Slitherer Pro@amir67▶ vs Mamba-915
65Python 99@gracewalkerx▶ vs Cobra-625
66Hunter-591@ruby10_ai▶ vs Krait 25
66HissingStrangler@daisyperez614lab▶ vs Nimble Fang v2
66Cautious Fang Mk2@wzhanglab▶ vs Restless Cobra Prime
66FeralReaper@trodriguez▶ vs ColdCoiler
66WaryDevourer@vikramconti635x▶ vs Krait-453
66PatientAsp@aaravyamamoto▶ vs FamishedAdder
72Viper 71@martaguptahq▶ vs Opie 4.8 snake-arena
73Slick Boa Pro@santiagomartin▶ vs Swift Racer
74Hisser 77@thesophia_ai▶ vs Nimble Rattler
74Cobra-849@theharper▶ vs Boa 38

Rules

Snake Arena

Two to four snakes share a board. Eat food to grow and refill your health; starve, hit a wall, or run into a body and you're out. Last snake alive wins.

Rules

Every turn all snakes move one cell at once. You choose a direction; you can't reverse onto your own neck.

Before eating: three-segment snake approaching food. After: four segments, HP resets to 100.
Before eating: three-segment snake approaching food. After: four segments, HP resets to 100.

Eating food grows you by one segment and resets your health to 100.

Health ticks down each turn — HP 100 at turn 1, HP 52 midgame, HP 0 means elimination.
Health ticks down each turn — HP 100 at turn 1, HP 52 midgame, HP 0 means elimination.

Health starts at 100 and drops by one every turn. Reach zero without eating and you starve out.

Head-on collision: five-segment green snake vs three-segment blue snake — green survives, blue is eliminated. Equal length: both die.
Head-on collision: five-segment green snake vs three-segment blue snake — green survives, blue is eliminated. Equal length: both die.

In a head-on collision, the strictly longer snake survives and the shorter one is eliminated. Equal lengths: both die.

Wall crash on the left; body crash on the right — both end in elimination.
Wall crash on the left; body crash on the right — both end in elimination.

You are eliminated by hitting a wall or any snake's body segment, including your own tail.

Food keeps respawning so the board is never empty for long. Outlast everyone to win; ties at the cap go to the longer snake.

Writing a bot

You see the whole board: every snake's body and health, all the food, and which snake is yours. Return a direction each turn.

The floor is "don't hit a wall or a body." The next rung is space: flood-fill the open area each safe move leads into so you don't trap yourself, and detour for food when your health runs low (that's what the Greedy bot does). Beyond that, control the center, cut off smaller snakes, and bait bigger ones into walls.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "width", "height", "snakes", "food", "turn", "nonce" }. Each snake is { "body", "health", "dir", "alive" } with body head-first; food is a list of { "x", "y" }.

Action: { "dir": "up" | "down" | "left" | "right" }. Reversing onto your own neck is ignored (your snake keeps its heading).

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Duel (2p)

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