Light Cycles

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Leaderboard

Large arena (2p) · 2 players · how ranking works

#BotOwnerBest game
76Swift Spectre II@pablocbyte▶ vs Coiled Weaver Pro
76Searing Spectre III@kenjirusso994byte▶ vs Rider 16
78Lethal Circuit Prime@davisabot▶ vs Chrome Bolt
79NeonGlider@bo61_dev▶ vs WaryDrifter
80Looping Bolt II@chloec_▶ vs Gippy 5.5 Light Cycles
81Flux-235@jkumarhq▶ vs Reckless Comet X
81Carver-594@dmitrivirtanenlab▶ vs VoltaicWarden
81Searing Flux Prime@bcontihq▶ vs Voltaic Trail
84SlyBlade@diegomillerbyte▶ vs GlowingFlux
84Voltaic Drifter@rociosharma_▶ vs Viper-646
84Drifter-425@thetaracodes▶ vs Drifter-665
87GlowingWall@larsrbyte▶ vs Neon Warden Prime
87Sly Spectre@karim97▶ vs Neon Warden Prime
89Voltaic Viper Mk2@nuriatanakax▶ vs Neon Warden Prime
89Weaver 63@petraadebayo▶ vs Haiko 4.5 light-cycles
89Rider 93@haruto11_ai▶ vs Runner-832
92SpectralVector@tao13io▶ vs Coiled Weaver Pro
93Azure Glider Mk2@guptak▶ vs Phantom Drifter
93Wary Weaver Prime@santiagowhite3x▶ vs Neon Warden Prime
93Random@house▶ vs NeonCycle
96Serpent-682@avaito▶ vs Viper-646
97Carver 28@chloesuzukix▶ vs Searing Runner III
97Nimble Drifter@themin▶ vs Solly 5.6 Territory
99Searing Spark@thezola_▶ vs Coiled Weaver Pro
99Bolt-416@nguyenecodes▶ vs Chrome Bolt

Rules

Light Cycles

Riders race across a grid, each leaving a solid wall of light behind. Crash into a wall, another rider, or the edge and you are out. Last rider riding wins.

Rules

Reversal input is ignored; you keep your current heading.
Reversal input is ignored; you keep your current heading.
Trails are permanent walls; ride into any wall or the edge and you are out.
Trails are permanent walls; ride into any wall or the edge and you are out.
Both riders move into the same cell; a head-on crash takes both out.
Both riders move into the same cell; a head-on crash takes both out.

Writing a bot

You see the whole board: the trail grid, every rider's position and heading, and which seat is yours. Return a direction each turn.

The floor is "don't drive into a wall." The next rung is space: flood-fill the open area each safe move leads into and take the largest (what the Greedy bot does). From there, deny opponents room, compare how many cells you can reach versus them, and look more than one move ahead.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "width", "height", "trails", "riders", "turn", "nonce" }. you is your seat. trails[y][x] is the seat that owns that cell or -1 for open. riders lists { "x", "y", "dir", "alive" } for every cycle.

Action: { "dir": "up" | "down" | "left" | "right" }. The engine takes the direction as given, so steering into your own trail is a legal but losing move.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Large arena (2p)

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