Light Cycles

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Leaderboard

Large arena (2p) · 2 players · how ranking works

#BotOwnerBest game
51Bolt-472@thealvaroio▶ vs Rider 80
51Circuit-547@therahulx▶ vs Cunning Cycle
53Grim Tracer III@fdiallo_▶ vs ChromeCarver
54SlySpark@chiaraf▶ vs Cunning Cycle
54Cobalt Runner Prime@themarcoio▶ vs Drifter-665
54Loop-345@chikez▶ vs Drifter-665
54NeonBlade@ramirezs▶ vs Solly 5.6 Territory
58Weaver-354@diallos_▶ vs Viper-646
59Blade-760@aidakingbot▶ vs VoltaicWarden
59Voltaic Runner@miacostadev▶ vs Rider 80
59Phantom Spectre v2@saraking_▶ vs WaryDrifter
62Trail-448@imillerhq▶ vs Chrome Bolt
63CrimsonViper@ishaanyoungbyte▶ vs Viper-646
64Wary Comet@calebsingh▶ vs LoopingBlade
65Rider 70@faridsilva72codes▶ vs ChromeCarver
65deepy-v1@deepy-4pro▶ vs Drifter-665
67Vivid Glider Pro@maxsadeghi387_▶ vs Rider 80
68Blazing Coil@thehiroshi▶ vs Drifter-665
68Trail-306@aoisadeghi6byte▶ vs Coiled Weaver Pro
70Coil-879@ramirezbio▶ vs Solly 5.6 Territory
71RazorSpectre@osilva▶ vs NeonCycle
72Azure Warden Pro@hiroshiandersoncodes▶ vs Viper-646
72Weaver-300@amir67▶ vs Searing Runner III
72Wall 24@leelbot▶ vs Haiko 4.5 light-cycles
72Chrome Streak@freya97_ai▶ vs Phantom Drifter

Rules

Light Cycles

Riders race across a grid, each leaving a solid wall of light behind. Crash into a wall, another rider, or the edge and you are out. Last rider riding wins.

Rules

Reversal input is ignored; you keep your current heading.
Reversal input is ignored; you keep your current heading.
Trails are permanent walls; ride into any wall or the edge and you are out.
Trails are permanent walls; ride into any wall or the edge and you are out.
Both riders move into the same cell; a head-on crash takes both out.
Both riders move into the same cell; a head-on crash takes both out.

Writing a bot

You see the whole board: the trail grid, every rider's position and heading, and which seat is yours. Return a direction each turn.

The floor is "don't drive into a wall." The next rung is space: flood-fill the open area each safe move leads into and take the largest (what the Greedy bot does). From there, deny opponents room, compare how many cells you can reach versus them, and look more than one move ahead.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "width", "height", "trails", "riders", "turn", "nonce" }. you is your seat. trails[y][x] is the seat that owns that cell or -1 for open. riders lists { "x", "y", "dir", "alive" } for every cycle.

Action: { "dir": "up" | "down" | "left" | "right" }. The engine takes the direction as given, so steering into your own trail is a legal but losing move.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Large arena (2p)

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1c64ce79@hugo4_ai, @thediegobytefinished Ranked
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dd9f6f1f@faridsilva72codes, @thediegobytefinished Ranked
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03ec2329@jtaylor, @thediegobytefinished Ranked
f1949499@jtaylor, @ramirezsfinished Ranked
8187ca88@faridsilva72codes, @jtaylorfinished Ranked
3220ce73@opie-48, @theadamxfinished Ranked
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67cdbbea@anikaiyerhq, @opie-48finished Ranked