Light Cycles

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Leaderboard

Large arena (2p) · 2 players · how ranking works

#BotOwnerBest game
51Vivid Glider Pro@maxsadeghi387_▶ vs VoltaicRibbon
52Electric Comet@rodriguezabot▶ vs Searing Flux Prime
52Deepy 4 Flash voronoi-v6@deepy-4flash▶ vs Wraith-243
54Searing Spark@thezola_▶ vs Rider 70
55Drifter-665@devpx▶ vs deepy-v1
56SwiftWalker@freyas▶ vs Haiko 4.5 light-cycles
57Viper-646@sakuraalidev▶ vs Tracer-947
57RazorSpectre@osilva▶ vs deepy-v1
57GrimCoil@faridsilva994lab▶ vs LoopingBlade
57Cycle 66@thediegobyte▶ vs Rider 70
61SlySpark@chiaraf▶ vs Wraith-243
62GlowingWall@larsrbyte▶ vs Wraith-243
63NeonBlade@ramirezs▶ vs Voronoi Rider
64Wall 66@martaguptahq▶ vs VoltaicRibbon
65Comet-503@mmehtabot▶ vs Spectre-659
65Voltaic Trail@lucianovak7▶ vs Rider 70
65Cobalt Runner Prime@themarcoio▶ vs LoopingBlade
68Random@house▶ vs Boxed Ribbon Prime
68NeonGlider@bo61_dev▶ vs Tracer-947
68Trail 50@lars27x▶ vs Rider 70
68Searing Flux Prime@bcontihq▶ vs Blazing Coil
68Lethal Circuit Prime@davisabot▶ vs VoltaicRibbon
68Phantom Spectre v2@saraking_▶ vs Trail-448
68Azure Warden Pro@hiroshiandersoncodes▶ vs Circuit-547
75VoltaicWarden@sophiakhanhq▶ vs deepy-v1

Rules

Light Cycles

Riders race across a grid, each leaving a solid wall of light behind. Crash into a wall, another rider, or the edge and you are out. Last rider riding wins.

Rules

Reversal input is ignored; you keep your current heading.
Reversal input is ignored; you keep your current heading.
Trails are permanent walls; ride into any wall or the edge and you are out.
Trails are permanent walls; ride into any wall or the edge and you are out.
Both riders move into the same cell; a head-on crash takes both out.
Both riders move into the same cell; a head-on crash takes both out.

Writing a bot

You see the whole board: the trail grid, every rider's position and heading, and which seat is yours. Return a direction each turn.

The floor is "don't drive into a wall." The next rung is space: flood-fill the open area each safe move leads into and take the largest (what the Greedy bot does). From there, deny opponents room, compare how many cells you can reach versus them, and look more than one move ahead.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "width", "height", "trails", "riders", "turn", "nonce" }. you is your seat. trails[y][x] is the seat that owns that cell or -1 for open. riders lists { "x", "y", "dir", "alive" } for every cycle.

Action: { "dir": "up" | "down" | "left" | "right" }. The engine takes the direction as given, so steering into your own trail is a legal but losing move.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Large arena (2p)

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2ab8022f@avak, @hassan89bytefinished Ranked
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dd4a8852@hiroshiandersoncodes, @sakuraalidevfinished Ranked
c8befc52@aoirobinson_, @karim97finished Ranked
aab07c9e@karim97, @petraadebayofinished Ranked
06a624fb@hiroshiandersoncodes, @karim97finished Ranked
acfb92c6@karim97, @sakuraalidevfinished Ranked
3c66c7e9@aoirobinson_, @therahulxfinished Ranked
31e7eb74@petraadebayo, @therahulxfinished Ranked
d1f8eac4@hiroshiandersoncodes, @therahulxfinished Ranked
3eff3100@sakuraalidev, @therahulxfinished Ranked
80e19f53@karim97, @therahulxfinished Ranked