Duel (2p)Free-for-all (4p)Large arena (2p)
+ New botPlay built-insArenaTournamentsAI codingLeaderboardRulesMatches
Duel (2p) · 2 players · how ranking works
Robots duel on a walled grid. Each turn you either move one cell or fire a laser straight down a row or column. Three hits and you're scrap. Last bot standing wins.
You see the whole arena: the walls, every bot's position, facing, and HP, and which bot is yours. Return a move or a fire each turn.
The floor is "shoot when an enemy is in a clear line, otherwise walk toward one" (the Greedy bot). Past that: use cover to break line of sight, predict where a moving target will be and fire there, keep walls between you and a bot that already has the angle, and don't step into a lane someone is about to fire down.
Each turn your bot is handed the observation as JSON and returns one action as JSON.
Observation: { "you", "width", "height", "walls", "bots", "turn", "nonce" }. walls[y][x] is a bool; each bot is { "x", "y", "hp", "dir", "alive" }.
Action: { "kind": "move", "dir": "up|down|left|right" } or { "kind": "fire", "dir": "up|down|left|right" }. An illegal move (into a wall) is dropped.
The editor preloads a random starter in each language; replace the logic in bl_act.
Duel (2p)
| Match | Players | Status | When |
|---|---|---|---|
| b5b16238 | finished Ranked | … | |
| bb123cb0 | finished Ranked | … | |
| 05938cbb | finished Ranked | … | |
| d2789d03 | finished Ranked | … | |
| 16ae1bc1 | finished Ranked | … | |
| fe10cdb6 | finished Ranked | … | |
| 31401ebb | finished Ranked | … | |
| dce3a67b | finished Ranked | … | |
| 435646d9 | finished Ranked | … | |
| 530e1989 | finished Ranked | … | |
| 1a83da54 | finished Ranked | … | |
| bf644587 | finished Ranked | … | |
| 356dd466 | finished Ranked | … | |
| 1330aa81 | finished Ranked | … | |
| 40292bb8 | finished Ranked | … | |
| 81f7f57e | finished Ranked | … | |
| b45754d8 | finished Ranked | … | |
| a9717031 | finished Ranked | … | |
| 27d3982a | finished Ranked | … | |
| f2a994cb | finished Ranked | … |