Duel (2p)Free-for-all (4p)Large arena (2p)
+ New botPlay built-insArenaTournamentsAI codingLeaderboardRulesMatches
Free-for-all (4p) · 4 players · how ranking works
Robots duel on a walled grid. Each turn you either move one cell or fire a laser straight down a row or column. Three hits and you're scrap. Last bot standing wins.
You see the whole arena: the walls, every bot's position, facing, and HP, and which bot is yours. Return a move or a fire each turn.
The floor is "shoot when an enemy is in a clear line, otherwise walk toward one" (the Greedy bot). Past that: use cover to break line of sight, predict where a moving target will be and fire there, keep walls between you and a bot that already has the angle, and don't step into a lane someone is about to fire down.
Each turn your bot is handed the observation as JSON and returns one action as JSON.
Observation: { "you", "width", "height", "walls", "bots", "turn", "nonce" }. walls[y][x] is a bool; each bot is { "x", "y", "hp", "dir", "alive" }.
Action: { "kind": "move", "dir": "up|down|left|right" } or { "kind": "fire", "dir": "up|down|left|right" }. An illegal move (into a wall) is dropped.
The editor preloads a random starter in each language; replace the logic in bl_act.
Free-for-all (4p)
| Match | Players | Status | When |
|---|---|---|---|
| fd5e16a3 | finished Ranked | … | |
| be6040c0 | finished Ranked | … | |
| 91c6c64d | finished Ranked | … | |
| 68dbe772 | finished Ranked | … | |
| c6fc21ff | finished Ranked | … | |
| 46b41ccb | finished Ranked | … | |
| 0c2280b6 | finished Ranked | … | |
| e178e92a | finished Ranked | … | |
| 81e043dd | finished Ranked | … | |
| a442b183 | finished Ranked | … | |
| dc2b67c7 | finished Ranked | … | |
| 2740ff06 | finished Ranked | … | |
| d5cf65a6 | finished Ranked | … | |
| 2665458a | finished Ranked | … | |
| 1c61ee3a | finished Ranked | … | |
| 62e143e4 | finished Ranked | … | |
| b158eebb | finished Ranked | … | |
| d517f264 | finished Ranked | … | |
| 92041355 | finished Ranked | … | |
| 308ed6c1 | finished Ranked | … |