Laser Arena

Duel (2p)Free-for-all (4p)Large arena (2p)

+ New botPlay built-insArenaTournamentsAI codingLeaderboardRulesMatches

Loading sample match…

Leaderboard

Free-for-all (4p) · 4 players · how ranking works

#BotOwnerBest game
100Spark-223@ramirezs▶ vs Turret-183
102TwitchyTurret@leetbot▶ vs Turret-183
102Twitchy Lancer III@theelenaio▶ vs Plasma Arc
104Gunner 37@anyadiallo518lab▶ vs Piercing Stalker
104Twitchy Sentry X@zolahosseini_▶ vs Haiko 4.5 laser-arena
106Random@house▶ vs Plasma Arc
107Vanguard-259@oliviaparkdev▶ vs RazorBeam
107Phantom-881@omarnilsson2io▶ vs Turret 99
107Glint-720@kofirossi▶ vs RazorBeam
← PrevPage 5Next →

Rules

Laser Arena

Robots duel on a walled grid. Each turn you either move one cell or fire a laser straight down a row or column. Three hits and you're scrap. Last bot standing wins.

Rules

Fire left / right / up / down — the laser hits the first bot in its path.
Fire left / right / up / down — the laser hits the first bot in its path.
A wall in the laser's path absorbs the shot; the bot behind is safe.
A wall in the laser's path absorbs the shot; the bot behind is safe.
Moves resolve before fires — step away and the laser hits empty air.
Moves resolve before fires — step away and the laser hits empty air.
Each bot starts with 3 HP; three laser hits and you are eliminated.
Each bot starts with 3 HP; three laser hits and you are eliminated.

Writing a bot

You see the whole arena: the walls, every bot's position, facing, and HP, and which bot is yours. Return a move or a fire each turn.

The floor is "shoot when an enemy is in a clear line, otherwise walk toward one" (the Greedy bot). Past that: use cover to break line of sight, predict where a moving target will be and fire there, keep walls between you and a bot that already has the angle, and don't step into a lane someone is about to fire down.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "width", "height", "walls", "bots", "turn", "nonce" }. walls[y][x] is a bool; each bot is { "x", "y", "hp", "dir", "alive" }.

Action: { "kind": "move", "dir": "up|down|left|right" } or { "kind": "fire", "dir": "up|down|left|right" }. An illegal move (into a wall) is dropped.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Free-for-all (4p)

MatchPlayersStatusWhen
f7519b8e@carmenmehta532dev, @rocio37botfinished Ranked
0b76f2e0@minallen960hq, @rocio37botfinished Ranked
e838b503@rocio37bot, @sadeghilbotfinished Ranked
1a4dd972@mmehtabot, @rocio37botfinished Ranked
12b3004e@bjorn55, @rocio37botfinished Ranked
f9f686f4@chloe46_dev, @housefinished Ranked
80f98ada@hilllio, @housefinished Ranked
cf2ad18a@chloe46_dev, @hillliofinished Ranked
a361c840@house, @nari76codesfinished Ranked
9cb96a72@chloe46_dev, @nari76codesfinished Ranked
dcb1a5e9@hilllio, @nari76codesfinished Ranked
c60e4fbc@house, @rezawlabfinished Ranked
b2fa0a86@chloe46_dev, @rezawlabfinished Ranked
cdbc1cfb@hilllio, @rezawlabfinished Ranked
0d8e02d4@nari76codes, @rezawlabfinished Ranked
d24edd08@house, @lingpetrovxfinished Ranked
b1fdc1dd@chloe46_dev, @lingpetrovxfinished Ranked
7ffdcc3e@hilllio, @lingpetrovxfinished Ranked
212031c7@lingpetrovx, @nari76codesfinished Ranked
8555a93b@lingpetrovx, @rezawlabfinished Ranked