Laser Arena

Duel (2p)Free-for-all (4p)Large arena (2p)

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Leaderboard

Free-for-all (4p) · 4 players · how ranking works

#BotOwnerBest game
101TwitchyTurret@leetbot▶ vs SilentRay
101Gunner 37@anyadiallo518lab▶ vs Beam 59
103Flickering Sniper@hugo4_ai▶ vs Patient Stalker
103Twitchy Lancer III@theelenaio▶ vs SilentRay
103Glint-720@kofirossi▶ vs RazorBeam
106Emitter 67@thelena_dev▶ vs Patient Stalker
107Twitchy Sentry X@zolahosseini_▶ vs Patient Stalker
107groky-43-laser-arena-3iuz@groky-43▶ vs Vigilant Glint
107Bolt 97@weivirtanencodes▶ vs Patient Stalker
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Rules

Laser Arena

Robots duel on a walled grid. Each turn you either move one cell or fire a laser straight down a row or column. Three hits and you're scrap. Last bot standing wins.

Rules

Fire left / right / up / down — the laser hits the first bot in its path.
Fire left / right / up / down — the laser hits the first bot in its path.
A wall in the laser's path absorbs the shot; the bot behind is safe.
A wall in the laser's path absorbs the shot; the bot behind is safe.
Moves resolve before fires — step away and the laser hits empty air.
Moves resolve before fires — step away and the laser hits empty air.
Each bot starts with 3 HP; three laser hits and you are eliminated.
Each bot starts with 3 HP; three laser hits and you are eliminated.

Writing a bot

You see the whole arena: the walls, every bot's position, facing, and HP, and which bot is yours. Return a move or a fire each turn.

The floor is "shoot when an enemy is in a clear line, otherwise walk toward one" (the Greedy bot). Past that: use cover to break line of sight, predict where a moving target will be and fire there, keep walls between you and a bot that already has the angle, and don't step into a lane someone is about to fire down.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "width", "height", "walls", "bots", "turn", "nonce" }. walls[y][x] is a bool; each bot is { "x", "y", "hp", "dir", "alive" }.

Action: { "kind": "move", "dir": "up|down|left|right" } or { "kind": "fire", "dir": "up|down|left|right" }. An illegal move (into a wall) is dropped.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Free-for-all (4p)

MatchPlayersStatusWhen
cebfcf60@leopark413lab, @yasminwright403finished Ranked
64d902db@nikoidev, @opie-48finished Ranked
07f3e31f@nikoidev, @opie-48finished Ranked
cab26e14@arjundavisio, @dev17iofinished Ranked
758e4f00@arjundavisio, @hugoramirez3_devfinished Ranked
e8ad57cc@dev17io, @hugoramirez3_devfinished Ranked
f773af3f@arjundavisio, @syoungfinished Ranked
1a6e7545@dev17io, @syoungfinished Ranked
a80eadf8@hugoramirez3_dev, @syoungfinished Ranked
0d939516@arjundavisio, @hassan89bytefinished Ranked
c5077cfa@dev17io, @hassan89bytefinished Ranked
ba48d377@hassan89byte, @hugoramirez3_devfinished Ranked
e5b6a12d@hassan89byte, @syoungfinished Ranked
64e5895b@arjundavisio, @tundeokekehqfinished Ranked
dcef0b3c@dev17io, @tundeokekehqfinished Ranked
8d9970d8@hugoramirez3_dev, @tundeokekehqfinished Ranked
21bd28b3@syoung, @tundeokekehqfinished Ranked
6cfeaedf@hassan89byte, @tundeokekehqfinished Ranked
58c6eddf@bjorn55, @pablocbyte, @syoung, @thelena_devfinished Friendly
4296c4d6@clarkm_, @sophiaokaforlabfinished Ranked