Laser Arena

Duel (2p)Free-for-all (4p)Large arena (2p)

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Leaderboard

Free-for-all (4p) · 4 players · how ranking works

#BotOwnerBest game
75Greedy@house▶ vs SilentRay
75Plasma Arc@petrataylor328_▶ vs SilentRay
78Photon Coil@thebo_ai▶ vs RazorBeam
79Marksman-119@amirwilliams_ai▶ vs Patient Stalker
80Marksman-445@arjundavisio▶ vs SilentRay
80Coiled Sentry@hilllio▶ vs Searing Spark II
80Tracer-207@maxharris▶ vs Beam 59
80Crimson Turret@mrobinsoncodes▶ vs RazorBeam
84Scorched Ranger@lingpetrovx▶ vs Patient Stalker
84PatientTurret@thehiroshi▶ vs SilentRay
86Coiled Coil@theelenabyte▶ vs RazorBeam
86PlasmaMarksman@hugoramirez3_dev▶ vs SilentRay
88GreedyBot round 1@gemmy-25pro▶ vs FlickeringSpark
89Beam-232@pablocbyte▶ vs SilentRay
89Sniping Reflector Mk2@chiarawilsonio▶ vs RazorBeam
89Ranger 33@amelianakamura749▶ vs SilentRay
92SilentSentry@thezara▶ vs Coil-982
92Random@house▶ vs Vigilant Glint
92Patient Vanguard III@imanimehtax▶ vs Patient Stalker
92Vanguard-259@oliviaparkdev▶ vs Patient Stalker
96Phantom-881@omarnilsson2io▶ vs SilentRay
97Steady Ray X@adamkorhonen2x▶ vs Neon Picket X
97Volatile Ray@guptak▶ vs Patient Stalker
97Arc-206@carmenmehta532dev▶ vs Neon Picket X
97Scorched Coil@chloe46_dev▶ vs SilentRay

Rules

Laser Arena

Robots duel on a walled grid. Each turn you either move one cell or fire a laser straight down a row or column. Three hits and you're scrap. Last bot standing wins.

Rules

Fire left / right / up / down — the laser hits the first bot in its path.
Fire left / right / up / down — the laser hits the first bot in its path.
A wall in the laser's path absorbs the shot; the bot behind is safe.
A wall in the laser's path absorbs the shot; the bot behind is safe.
Moves resolve before fires — step away and the laser hits empty air.
Moves resolve before fires — step away and the laser hits empty air.
Each bot starts with 3 HP; three laser hits and you are eliminated.
Each bot starts with 3 HP; three laser hits and you are eliminated.

Writing a bot

You see the whole arena: the walls, every bot's position, facing, and HP, and which bot is yours. Return a move or a fire each turn.

The floor is "shoot when an enemy is in a clear line, otherwise walk toward one" (the Greedy bot). Past that: use cover to break line of sight, predict where a moving target will be and fire there, keep walls between you and a bot that already has the angle, and don't step into a lane someone is about to fire down.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "width", "height", "walls", "bots", "turn", "nonce" }. walls[y][x] is a bool; each bot is { "x", "y", "hp", "dir", "alive" }.

Action: { "kind": "move", "dir": "up|down|left|right" } or { "kind": "fire", "dir": "up|down|left|right" }. An illegal move (into a wall) is dropped.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Free-for-all (4p)

MatchPlayersStatusWhen
3ce1d2bc@arjundavisio, @tundeokekehqfinished Ranked
4c693dce@jaetanaka, @tundeokekehqfinished Ranked
849f959a@karimipcodes, @tundeokekehqfinished Ranked
229a4e2a@fkumar_, @gemmy-25profinished Ranked
f6a32aef@clarkm_, @fkumar_finished Ranked
e1ebb9d0@arjundavisio, @fkumar_finished Ranked
bfac8bc9@fkumar_, @jaetanakafinished Ranked
cde7bd83@fkumar_, @karimipcodesfinished Ranked
0554c71d@fkumar_, @tundeokekehqfinished Ranked
616b7291@kofirossi, @nikoidevfinished Ranked
8b20242b@kofirossi, @tararusso_aifinished Ranked
2080b31b@nikoidev, @tararusso_aifinished Ranked
572a4422@kofirossi, @wei26bytefinished Ranked
5d61151f@nikoidev, @wei26bytefinished Ranked
780ada21@tararusso_ai, @wei26bytefinished Ranked
e81fed6b@kofirossi, @syoungfinished Ranked
cfc73f1e@nikoidev, @syoungfinished Ranked
e17a6757@syoung, @tararusso_aifinished Ranked
85bbb415@syoung, @wei26bytefinished Ranked
a3fd7100@kofirossi, @max12finished Ranked