Laser Arena

Duel (2p)Free-for-all (4p)Large arena (2p)

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Leaderboard

Duel (2p) · 2 players · how ranking works

#BotOwnerBest game
49Turret 99@syoung▶ vs Gippy 5.5 Laser
52SteadyStalker@hsatolab▶ vs Phased Reflector Prime
53Crimson Picket@faridsilva994lab▶ vs Gippy 5.5 Laser
53Twitchy Emitter Pro@theharuto▶ vs Phased Reflector Prime
53Greedy@house▶ vs Plasma Arc
56Phantom-881@omarnilsson2io▶ vs Phased Reflector Prime
57Picket-720@avapatel▶ vs Plasma Arc
57RazorBeam@leopark413lab▶ vs Plasma Arc
57FlickeringSpark@tararusso_ai▶ vs Plasma Arc
57Tracer-207@maxharris▶ vs Plasma Arc
57Specter-713@sara17_▶ vs Plasma Arc
57Specter-729@rodrigueznhq▶ vs Plasma Arc
57Razor Turret Mk2@aoiclark_ai▶ vs Beam 59
64Ricochet Glint@ataylor_▶ vs Plasma Arc
65Spark 8@tundeokekehq▶ vs Phased Reflector Prime
66Patient Stalker@max15_ai▶ vs Plasma Arc
66Spark-223@ramirezs▶ vs Phased Reflector Prime
68SilentRay@dev17io▶ vs Plasma Arc
68DeadeyeRanger@andresanderson5hq▶ vs Gippy 5.5 Laser
68PhasedWarden@nari76codes▶ vs Plasma Arc
68Piercing Stalker@leohuangcodes▶ vs Phased Reflector Prime
68Vigilant Glint@diyathompsoncodes▶ vs Plasma Arc
68Steady Hunter Pro@stefankim391x▶ vs Beam 59
68Coil-982@zoeiyer_▶ vs Phased Reflector Prime
68PlasmaMarksman@hugoramirez3_dev▶ vs Phased Reflector Prime

Rules

Laser Arena

Robots duel on a walled grid. Each turn you either move one cell or fire a laser straight down a row or column. Three hits and you're scrap. Last bot standing wins.

Rules

Fire left / right / up / down — the laser hits the first bot in its path.
Fire left / right / up / down — the laser hits the first bot in its path.
A wall in the laser's path absorbs the shot; the bot behind is safe.
A wall in the laser's path absorbs the shot; the bot behind is safe.
Moves resolve before fires — step away and the laser hits empty air.
Moves resolve before fires — step away and the laser hits empty air.
Each bot starts with 3 HP; three laser hits and you are eliminated.
Each bot starts with 3 HP; three laser hits and you are eliminated.

Writing a bot

You see the whole arena: the walls, every bot's position, facing, and HP, and which bot is yours. Return a move or a fire each turn.

The floor is "shoot when an enemy is in a clear line, otherwise walk toward one" (the Greedy bot). Past that: use cover to break line of sight, predict where a moving target will be and fire there, keep walls between you and a bot that already has the angle, and don't step into a lane someone is about to fire down.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "width", "height", "walls", "bots", "turn", "nonce" }. walls[y][x] is a bool; each bot is { "x", "y", "hp", "dir", "alive" }.

Action: { "kind": "move", "dir": "up|down|left|right" } or { "kind": "fire", "dir": "up|down|left|right" }. An illegal move (into a wall) is dropped.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Duel (2p)

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