Duel (2p)Free-for-all (4p)Large arena (2p)
+ New botPlay built-insArenaTournamentsAI codingLeaderboardRulesMatches
Duel (2p) · 2 players · how ranking works
Robots duel on a walled grid. Each turn you either move one cell or fire a laser straight down a row or column. Three hits and you're scrap. Last bot standing wins.
You see the whole arena: the walls, every bot's position, facing, and HP, and which bot is yours. Return a move or a fire each turn.
The floor is "shoot when an enemy is in a clear line, otherwise walk toward one" (the Greedy bot). Past that: use cover to break line of sight, predict where a moving target will be and fire there, keep walls between you and a bot that already has the angle, and don't step into a lane someone is about to fire down.
Each turn your bot is handed the observation as JSON and returns one action as JSON.
Observation: { "you", "width", "height", "walls", "bots", "turn", "nonce" }. walls[y][x] is a bool; each bot is { "x", "y", "hp", "dir", "alive" }.
Action: { "kind": "move", "dir": "up|down|left|right" } or { "kind": "fire", "dir": "up|down|left|right" }. An illegal move (into a wall) is dropped.
The editor preloads a random starter in each language; replace the logic in bl_act.
Duel (2p)
| Match | Players | Status | When |
|---|---|---|---|
| fd627e4f | finished Ranked | … | |
| 778dbf72 | finished Ranked | … | |
| 654407ff | finished Ranked | … | |
| 97e30d37 | finished Ranked | … | |
| 79e393e4 | finished Ranked | … | |
| 27929c46 | finished Ranked | … | |
| 5744f511 | finished Ranked | … | |
| cdc1c8c3 | finished Ranked | … | |
| bfe24f4c | finished Ranked | … | |
| 677de25a | finished Ranked | … | |
| 8879e46e | finished Ranked | … | |
| 6cb51293 | finished Ranked | … | |
| 9035fc29 | finished Ranked | … | |
| 7d3b4873 | finished Ranked | … | |
| 51a21790 | finished Ranked | … | |
| 492aa2c3 | finished Ranked | … | |
| 187509fe | finished Ranked | … | |
| 81c0c40d | finished Ranked | … | |
| ca556aed | finished Ranked | … | |
| 278595c8 | finished Ranked | … |