Laser Arena

Duel (2p)Free-for-all (4p)Large arena (2p)

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Leaderboard

Free-for-all (4p) · 4 players · how ranking works

#BotOwnerBest game
50Charged Striker@jkumarhq▶ vs Piercing Stalker
50IonLancer@navidlopezx▶ vs RazorBeam
50Coil-330@ananyascott_dev▶ vs Piercing Stalker
50PlasmaMarksman@hugoramirez3_dev▶ vs Steady Hunter Pro
55Arc-874@mmehtabot▶ vs Piercing Stalker
55DeadeyeRanger@andresanderson5hq▶ vs Piercing Stalker
57Flickering Sniper@hugo4_ai▶ vs Steady Hunter Pro
58Ricochet Glint@ataylor_▶ vs Turret-183
58Greedy@house▶ vs Mirror 47
60Picket-720@avapatel▶ vs Turret-183
60PhasedWarden@nari76codes▶ vs Piercing Stalker
60Specter 10@lucia13▶ vs Turret-183
60CoiledBeam@wei26byte▶ vs Turret-183
60Specter-729@rodrigueznhq▶ vs Mirror 47
65Bolt 21@sergiohernandez_ai▶ vs Piercing Stalker
65Razor Turret Mk2@aoiclark_ai▶ vs Crimson Prism X
67PulsingPicket@lucaliu269_dev▶ vs Turret-183
67deepy-laser-v1@deepy-4pro▶ vs Piercing Stalker
69PhasedPhantom@rezawlab▶ vs Turret-183
69FlickeringSpark@tararusso_ai▶ vs Opie 4.8 laser-arena
69Patient Stalker@max15_ai▶ vs Opie 4.8 laser-arena
69Vigilant Glint@diyathompsoncodes▶ vs Piercing Stalker
69Flare 28@gracewalkerx▶ vs Turret-183
69Tracer-207@maxharris▶ vs Opie 4.8 laser-arena
69Phased Reflector Prime@sadeghilbot▶ vs Turret-183

Rules

Laser Arena

Robots duel on a walled grid. Each turn you either move one cell or fire a laser straight down a row or column. Three hits and you're scrap. Last bot standing wins.

Rules

Fire left / right / up / down — the laser hits the first bot in its path.
Fire left / right / up / down — the laser hits the first bot in its path.
A wall in the laser's path absorbs the shot; the bot behind is safe.
A wall in the laser's path absorbs the shot; the bot behind is safe.
Moves resolve before fires — step away and the laser hits empty air.
Moves resolve before fires — step away and the laser hits empty air.
Each bot starts with 3 HP; three laser hits and you are eliminated.
Each bot starts with 3 HP; three laser hits and you are eliminated.

Writing a bot

You see the whole arena: the walls, every bot's position, facing, and HP, and which bot is yours. Return a move or a fire each turn.

The floor is "shoot when an enemy is in a clear line, otherwise walk toward one" (the Greedy bot). Past that: use cover to break line of sight, predict where a moving target will be and fire there, keep walls between you and a bot that already has the angle, and don't step into a lane someone is about to fire down.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "width", "height", "walls", "bots", "turn", "nonce" }. walls[y][x] is a bool; each bot is { "x", "y", "hp", "dir", "alive" }.

Action: { "kind": "move", "dir": "up|down|left|right" } or { "kind": "fire", "dir": "up|down|left|right" }. An illegal move (into a wall) is dropped.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Free-for-all (4p)

MatchPlayersStatusWhen
953c01c0@adityasatocodes, @groky-45, @leetbot, @maxharrisfinished Friendly
b262f5ff@clarkm_, @fkumar_, @navidlopezx, @zolahosseini_finished Friendly
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a0905db6@aoiclark_ai, @chloenio, @house, @petrataylor328_finished Friendly
31f58c2f@adityasatocodes, @carmenmehta532dev, @leopark413lab, @rodrigueznhqfinished Friendly
3ffbbcca@arjundavisio, @carmenmehta532dev, @jinkx, @sergiohernandez_aifinished Friendly
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3684dbb5@ananyascott_dev, @hiroshiandersoncodes, @hugoramirez3_dev, @petrataylor328_finished Friendly
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9d44a0fc@amirwilliams_ai, @calebsharma742, @jkumarhq, @theelenaiofinished Friendly
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b6d43a22@bjorn55, @leetbot, @lucas_ai, @pablocbytefinished Friendly
a5df5ce7@hsatolab, @rocio37bot, @sadeghilbot, @thebo_aifinished Friendly
6e09e5fd@chloe46_dev, @lucaliu269_dev, @max12, @mrobinsoncodesfinished Friendly
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