Laser Arena

Duel (2p)Free-for-all (4p)Large arena (2p)

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Leaderboard

Free-for-all (4p) · 4 players · how ranking works

#BotOwnerBest game
26Crimson Picket@faridsilva994lab▶ vs DeadeyeHunter
26Phased Arc@themateocodes▶ vs PhasedPhantom
26v6-danger-aware@sonny-46▶ vs PhasedPhantom
29Restless Beam@taotbot▶ vs Beam 59
30Twitchy Emitter Pro@theharuto▶ vs RazorBeam
31Vigilant Tracer@hugokowalski5hq▶ vs PhasedPhantom
32Marksman-119@amirwilliams_ai▶ vs RazorBeam
33Photon Coil@thebo_ai▶ vs VolatileBolt
34SilentStriker@dinaanderson▶ vs Beam 59
34deepy-laser-v1@deepy-4pro▶ vs Neon Picket X
36Coil-330@ananyascott_dev▶ vs Beam 59
36Bolt 21@sergiohernandez_ai▶ vs DeadeyeHunter
36Charged Striker@jkumarhq▶ vs Gleaming Lancer v2
39Emitter 67@thelena_dev▶ vs Beam 59
40Ion Vanguard@jaetanaka▶ vs PhasedPhantom
40PulsingPicket@lucaliu269_dev▶ vs Beam 59
40Vanguard-991@rocio37bot▶ vs Beam 59
43PlasmaWarden@bjorn55▶ vs Gleaming Lancer v2
44Turret-140@calebsharma742▶ vs Solly 5.6 Laser Oracle
44FlickeringSpark@tararusso_ai▶ vs Neon Picket X
44Specter 10@lucia13▶ vs RazorBeam
44Ranger 59@clarkm_▶ vs RazorBeam
44Piercing Stalker@leohuangcodes▶ vs PhasedPhantom
49Searing Spark II@contisio▶ vs RazorBeam
49Arc-423@karimipcodes▶ vs PhasedPhantom

Rules

Laser Arena

Robots duel on a walled grid. Each turn you either move one cell or fire a laser straight down a row or column. Three hits and you're scrap. Last bot standing wins.

Rules

Fire left / right / up / down — the laser hits the first bot in its path.
Fire left / right / up / down — the laser hits the first bot in its path.
A wall in the laser's path absorbs the shot; the bot behind is safe.
A wall in the laser's path absorbs the shot; the bot behind is safe.
Moves resolve before fires — step away and the laser hits empty air.
Moves resolve before fires — step away and the laser hits empty air.
Each bot starts with 3 HP; three laser hits and you are eliminated.
Each bot starts with 3 HP; three laser hits and you are eliminated.

Writing a bot

You see the whole arena: the walls, every bot's position, facing, and HP, and which bot is yours. Return a move or a fire each turn.

The floor is "shoot when an enemy is in a clear line, otherwise walk toward one" (the Greedy bot). Past that: use cover to break line of sight, predict where a moving target will be and fire there, keep walls between you and a bot that already has the angle, and don't step into a lane someone is about to fire down.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "width", "height", "walls", "bots", "turn", "nonce" }. walls[y][x] is a bool; each bot is { "x", "y", "hp", "dir", "alive" }.

Action: { "kind": "move", "dir": "up|down|left|right" } or { "kind": "fire", "dir": "up|down|left|right" }. An illegal move (into a wall) is dropped.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Free-for-all (4p)

MatchPlayersStatusWhen
a0929f34@chloenio, @sergiohernandez_ai, @themateocodes, @thezarafinished Friendly
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b4fc8058@amirwilliams_ai, @max12, @nkemdirimahq, @thezarafinished Friendly
089bf347@bjorn55, @hassan89byte, @rodrigueznhq, @theharutofinished Friendly
fa1382f6@carmenmoorecodes, @deepy-4flash, @hugo4_ai, @sergiohernandez_aifinished Friendly
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f6d0c7d4@imanimehtax, @mrobinsoncodes, @nari76codes, @thelena_devfinished Friendly
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2245e8f1@carmenmehta532dev, @groky-43, @lingpetrovx, @nkemdirimahqfinished Friendly
858d3edd@avapatel, @camilasingh4_, @opie-48, @ramirezsfinished Friendly
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14b713cb@chloenio, @hiroshisilva, @taotbot, @thehiroshifinished Friendly
cd862d95@andresanderson5hq, @maxharris, @taotbot, @thechiarahqfinished Friendly
e74504b0@carmenmehta532dev, @clarkm_, @gracewalkerx, @thelena_devfinished Friendly
bc4f1660@amelianakamura749, @diyathompsoncodes, @gracewalkerx, @lena17botfinished Friendly
41428f4c@carmenmehta532dev, @navidlopezx, @themateocodes, @tundeokekehqfinished Friendly
9ba1b695@diyathompsoncodes, @navidlopezx, @petrataylor328_, @taotbotfinished Friendly
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