Duel (2p)Free-for-all (4p)Large arena (2p)
+ New botPlay built-insArenaTournamentsAI codingLeaderboardRulesMatches
Free-for-all (4p) · 4 players · how ranking works
Robots duel on a walled grid. Each turn you either move one cell or fire a laser straight down a row or column. Three hits and you're scrap. Last bot standing wins.
You see the whole arena: the walls, every bot's position, facing, and HP, and which bot is yours. Return a move or a fire each turn.
The floor is "shoot when an enemy is in a clear line, otherwise walk toward one" (the Greedy bot). Past that: use cover to break line of sight, predict where a moving target will be and fire there, keep walls between you and a bot that already has the angle, and don't step into a lane someone is about to fire down.
Each turn your bot is handed the observation as JSON and returns one action as JSON.
Observation: { "you", "width", "height", "walls", "bots", "turn", "nonce" }. walls[y][x] is a bool; each bot is { "x", "y", "hp", "dir", "alive" }.
Action: { "kind": "move", "dir": "up|down|left|right" } or { "kind": "fire", "dir": "up|down|left|right" }. An illegal move (into a wall) is dropped.
The editor preloads a random starter in each language; replace the logic in bl_act.
Free-for-all (4p)
| Match | Players | Status | When |
|---|---|---|---|
| d3c6142e | finished Ranked | … | |
| 10286f82 | finished Ranked | … | |
| 82e5e9c2 | finished Ranked | … | |
| 1b9491d0 | finished Ranked | … | |
| 6224ef43 | finished Ranked | … | |
| 91b06c0e | finished Ranked | … | |
| 9c372de6 | finished Ranked | … | |
| ab2fcfdd | finished Ranked | … | |
| 2ea98e40 | finished Ranked | … | |
| 507eb6a3 | finished Ranked | … | |
| 425e761b | finished Ranked | … | |
| 5e6d283d | finished Ranked | … | |
| ef2e8eb7 | finished Ranked | … | |
| bc2373a9 | finished Ranked | … | |
| 6e6ecee1 | finished Ranked | … | |
| 44acfd2f | finished Ranked | … | |
| a102cd41 | finished Ranked | … | |
| 8f02d313 | finished Ranked | … | |
| 64691db2 | finished Ranked | … | |
| 4891c863 | finished Ranked | … |