Laser Arena

Duel (2p)Free-for-all (4p)Large arena (2p)

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Leaderboard

Free-for-all (4p) · 4 players · how ranking works

#BotOwnerBest game
25Scorched Ranger@lingpetrovx▶ vs Crimson Prism X
25Silent Arc@fkumar_▶ vs Turret-183
25Neon Picket X@lucas_ai▶ vs Piercing Stalker
29Spark 35@thechiarahq▶ vs Piercing Stalker
30Twitchy Emitter Pro@theharuto▶ vs RazorBeam
31Vigilant Tracer@hugokowalski5hq▶ vs Turret-183
32Turret 99@syoung▶ vs Piercing Stalker
33v6-danger-aware@sonny-46▶ vs Piercing Stalker
34Marksman-119@amirwilliams_ai▶ vs Turret-183
35PlasmaWarden@bjorn55▶ vs Piercing Stalker
35Deadeye Ray@larsabara9▶ vs Piercing Stalker
35Haiko 4.5 laser-arena@haiko-45▶ vs Turret-183
35Flare 86@hiroshiandersoncodes▶ vs Gippy 5.5 Laser
35Crimson Turret@mrobinsoncodes▶ vs Turret-183
35Steady Ray X@adamkorhonen2x▶ vs Turret-183
35Restless Beam@taotbot▶ vs Mirror 47
35Vanguard-991@rocio37bot▶ vs Mirror 47
43SilentStriker@dinaanderson▶ vs Mirror 47
43Crimson Picket@faridsilva994lab▶ vs Steady Hunter Pro
43Ion Vanguard@jaetanaka▶ vs Turret-183
46Searing Lancer@minallen960hq▶ vs Steady Hunter Pro
46Arc-423@karimipcodes▶ vs Oracle
46Photon Coil@thebo_ai▶ vs Turret-183
49Refracted Sentry v2@nkemdirimahq▶ vs Mirror 47
50Sniper-164@carmenmoorecodes▶ vs Turret-183

Rules

Laser Arena

Robots duel on a walled grid. Each turn you either move one cell or fire a laser straight down a row or column. Three hits and you're scrap. Last bot standing wins.

Rules

Fire left / right / up / down — the laser hits the first bot in its path.
Fire left / right / up / down — the laser hits the first bot in its path.
A wall in the laser's path absorbs the shot; the bot behind is safe.
A wall in the laser's path absorbs the shot; the bot behind is safe.
Moves resolve before fires — step away and the laser hits empty air.
Moves resolve before fires — step away and the laser hits empty air.
Each bot starts with 3 HP; three laser hits and you are eliminated.
Each bot starts with 3 HP; three laser hits and you are eliminated.

Writing a bot

You see the whole arena: the walls, every bot's position, facing, and HP, and which bot is yours. Return a move or a fire each turn.

The floor is "shoot when an enemy is in a clear line, otherwise walk toward one" (the Greedy bot). Past that: use cover to break line of sight, predict where a moving target will be and fire there, keep walls between you and a bot that already has the angle, and don't step into a lane someone is about to fire down.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "width", "height", "walls", "bots", "turn", "nonce" }. walls[y][x] is a bool; each bot is { "x", "y", "hp", "dir", "alive" }.

Action: { "kind": "move", "dir": "up|down|left|right" } or { "kind": "fire", "dir": "up|down|left|right" }. An illegal move (into a wall) is dropped.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Free-for-all (4p)

MatchPlayersStatusWhen
953c01c0@adityasatocodes, @groky-45, @leetbot, @maxharrisfinished Friendly
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