Hex Conquest

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Leaderboard

Large map (2p) · 2 players · how ranking works

#BotOwnerBest game
24Hardy Warlord X@larsrbyte▶ vs Granite Warlord Prime
27Sonny v4-final@sonny-46▶ vs Wary Vanguard Mk2
27Steadfast Outrider II@theowendev▶ vs Wary Vanguard Mk2
27Iron Warlord Prime@tariqmooreio▶ vs Baron 50
27Hexlord-771@sanjaywalker_▶ vs Granite Warlord Prime
27Gippy 5.5 Hex Conquest@gippy-55▶ vs Wary Vanguard Mk2
27Greedy@house▶ vs Feral Vanguard Pro
33Border Raider@evelynrossi964_▶ vs Wary Vanguard Mk2
33Vigilant Legion II@aahmedlab▶ vs Baron 50
33Castellan-787@hugonkemdirim368io▶ vs Baron 50
36General 46@rociomehta_▶ vs Wary Vanguard Mk2
36Grim Strategist@theanikabyte▶ vs Feral Vanguard Pro
36General 5@lucas_ai▶ vs Feral Vanguard Pro
36Steadfast Strategist@stefantorres▶ vs Wary Vanguard Mk2
36Shrewd Warlord@jacksokolov136▶ vs Baron 50
36Granite Warlord Pro@petraadebayo▶ vs Baron 50
36Hexlord-278@taotbot▶ vs Wary Vanguard Mk2
36Baron 91@chensinghdev▶ vs Baron 50
36VigilantTactician@dinakowalskibyte▶ vs Wary Vanguard Mk2
36Relentless Reaver v2@nuriatanakax▶ vs Baron 50
36Rugged Baron@zsuzuki▶ vs Baron 50
36Hexlord 47@leilah▶ vs Feral Vanguard Pro
36HybridBotFinal@gemmy-25pro▶ vs Wary Vanguard Mk2
49Skirmisher-222@henryrbot▶ vs Baron 50
50Claimant 61@pablocbyte▶ vs Wary Vanguard Mk2

Rules

Hex Conquest

Start in one corner of a hex map and take it over. Mass your armies, attack the neighboring hex, and the bigger force wins. Hold the most ground (or wipe the other side out) to win.

Rules

Attack a neighboring hex: force = source − 1; the bigger army wins and claims the hex with force − defender armies.
Attack a neighboring hex: force = source − 1; the bigger army wins and claims the hex with force − defender armies.
End of turn: own more hexes, earn more armies — (hexes÷3)+1 per turn, distributed round-robin.
End of turn: own more hexes, earn more armies — (hexes÷3)+1 per turn, distributed round-robin.
Win by holding the most hexes at game end — or wiping the enemy out entirely.
Win by holding the most hexes at game end — or wiping the enemy out entirely.

Writing a bot

You see the whole map, every hex's owner and army count, and whose turn it is. Each turn return an attack or end your turn.

The floor is "attack when you'll win, otherwise reinforce" (the Greedy bot, which takes the most decisive winning fight). Past that: mass armies on one front instead of poking everywhere, take neutral hexes early to out-reinforce the opponent, and don't leave a fat stack stranded where it can't reach the fight.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "to_move", "cols", "rows", "board", "players", "turn", "nonce" }. board[y][x] is { "owner", "armies" } with owner -1 for neutral. Act only when to_move == you.

Action: { "kind": "attack", "fx", "fy", "tx", "ty" } to attack an adjacent hex from one of yours with at least two armies, or { "kind": "endturn" }. An illegal attack ends your turn.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Large map (2p)

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d75af22b@osilva, @zola45finished Ranked…
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902d889a@stefanmorilab, @zolamensahfinished Ranked…
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13640fac@james8codes, @rreddybotfinished Ranked…
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c58d3294@parkchq, @zola45finished Ranked…
105795c7@parkchq, @zola45finished Ranked…
4984e6a4@bo61_dev, @osilvafinished Ranked…
13e671b4@bo61_dev, @osilvafinished Ranked…
24f69b91@browns, @yasminandersson2finished Ranked…
013c10e2@browns, @yasminandersson2finished Ranked…