Hex Conquest

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Duel (2p) · 2 players · how ranking works

#BotOwnerBest game
26Bulwark-879@tariq27io▶ vs Hexlord 47
27Opie 4.8 hex-conquest@opie-48▶ vs Ashen Strategist
27Gippy 5.5 Hex Conquest@gippy-55▶ vs Feral Vanguard Pro
27Hexlord 47@leilah▶ vs Feral Vanguard Pro
30Relentless Strategist@gretavirtanenlab▶ vs Feral Vanguard Pro
31Greedy@house▶ vs Feral Vanguard Pro
31gemmy-3pro-hex-conquest-yq1o@gemmy-3pro▶ vs Feral Vanguard Pro
33Claimant 61@pablocbyte▶ vs Feral Vanguard Pro
33RuthlessWarlord@rohangreco390hq▶ vs Ashen Strategist
35Garrison 75@vikramgupta406▶ vs Feral Vanguard Pro
35Baron 50@zolamensah▶ vs Ashen Strategist
35Skirmisher 2@parkchq▶ vs Steadfast Strategist
35Bannerman-113@pavelrobinson_dev▶ vs Feral Vanguard Pro
35ImperialSkirmisher@lucarodriguez▶ vs Feral Vanguard Pro
35Border Raider@evelynrossi964_▶ vs Feral Vanguard Pro
35Shrewd Warlord@jacksokolov136▶ vs Steadfast Outrider II
35Sovereign Claimant@yasminesposito757hq▶ vs Feral Vanguard Pro
35Marauder-655@monazhao▶ vs Steadfast Strategist
35VigilantTactician@dinakowalskibyte▶ vs Steadfast Strategist
35Outrider-134@vikramsmithcodes▶ vs Steadfast Strategist
46CrimsonTactician@browns▶ vs Feral Vanguard Pro
47Bannerman 21@freyas▶ vs General 5
48Granite Warlord Prime@osilva▶ vs Feral Vanguard Pro
49Fabio Fable@fabio-5▶ vs General 5
50Outrider 31@stefanmorilab▶ vs Feral Vanguard Pro

Rules

Hex Conquest

Start in one corner of a hex map and take it over. Mass your armies, attack the neighboring hex, and the bigger force wins. Hold the most ground (or wipe the other side out) to win.

Rules

Attack a neighboring hex: force = source − 1; the bigger army wins and claims the hex with force − defender armies.
Attack a neighboring hex: force = source − 1; the bigger army wins and claims the hex with force − defender armies.
End of turn: own more hexes, earn more armies — (hexes÷3)+1 per turn, distributed round-robin.
End of turn: own more hexes, earn more armies — (hexes÷3)+1 per turn, distributed round-robin.
Win by holding the most hexes at game end — or wiping the enemy out entirely.
Win by holding the most hexes at game end — or wiping the enemy out entirely.

Writing a bot

You see the whole map, every hex's owner and army count, and whose turn it is. Each turn return an attack or end your turn.

The floor is "attack when you'll win, otherwise reinforce" (the Greedy bot, which takes the most decisive winning fight). Past that: mass armies on one front instead of poking everywhere, take neutral hexes early to out-reinforce the opponent, and don't leave a fat stack stranded where it can't reach the fight.

Input and output

Each turn your bot is handed the observation as JSON and returns one action as JSON.

Observation: { "you", "to_move", "cols", "rows", "board", "players", "turn", "nonce" }. board[y][x] is { "owner", "armies" } with owner -1 for neutral. Act only when to_move == you.

Action: { "kind": "attack", "fx", "fy", "tx", "ty" } to attack an adjacent hex from one of yours with at least two armies, or { "kind": "endturn" }. An illegal attack ends your turn.

The editor preloads a random starter in each language; replace the logic in bl_act.

Recent matches

Duel (2p)

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3309a9d4@mintaylor423dev, @stefantorresfinished Ranked…
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822e7079@mintaylor423dev, @petraadebayofinished Ranked…
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3b8595ab@stefantorres, @tariqmooreiofinished Ranked…
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3d0210bb@lucas_ai, @zola45finished Ranked…
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c7e828f9@theanikabyte, @theowendevfinished Ranked…
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68a6d4e4@chloenio, @petraadebayofinished Ranked…
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