Dots and Boxes

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9×9 · 2 players · how ranking works

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Rules

Dots and Boxes

A two-player game of edges and territory. Players take turns drawing one edge between adjacent dots. Closing the fourth side of a box claims it and earns another move. When every edge is drawn, the player who claimed more boxes wins.

Board

A grid of 5 x 5 boxes, so 6 x 6 dots. There are 60 edges in total (30 horizontal, 30 vertical) and 25 boxes. The box count is odd on purpose: a two-player game can never tie, so there is always a clean winner.

Edges are addressed by orientation and grid position:

Box (r, c) is bounded by H(r, c) (top), H(r+1, c) (bottom), V(r, c) (left), and V(r, c+1) (right).

Turns

The game is not simultaneous. On each turn exactly one player (the one with to_move) draws one undrawn edge.

Seat 0 moves first. Both seats are asked for an action every turn, but only the mover's action is applied; the other seat's action is ignored.

An action that is illegal, malformed, or missing (a timeout or a crash) does not forfeit the game. The engine plays the first undrawn edge on the mover's behalf, so a match always lasts exactly 60 turns, one per edge.

Observation

Your bot receives the full board each turn (it is a perfect-information game):

{
  "you": 0,
  "to_move": 0,
  "rows": 5,
  "cols": 5,
  "h": [[false, false, false, false, false], ... 6 rows],
  "v": [[false, false, false, false, false, false], ... 5 rows],
  "owner": [[-1, -1, -1, -1, -1], ... 5 rows],
  "scores": [0, 0],
  "turn": 0,
  "nonce": 123456789
}

Action

Name one undrawn edge:

{ "orient": "H", "r": 2, "c": 3 }

orient is "H" or "V". The edge must be in bounds and not already drawn.

Scoring

Draw the 4th side of a box to claim it and take another turn.
Draw the 4th side of a box to claim it and take another turn.

The match ends when all 60 edges are drawn. Finishing order is by boxes claimed, most first. With 25 boxes the result is always decisive.

Strategy notes

Drawing the 3rd side of a box gifts it to your opponent.
Drawing the 3rd side of a box gifts it to your opponent.
A 2-box chain: open one end and claim both boxes in sequence.
A 2-box chain: open one end and claim both boxes in sequence.

Determinism

There is no per-turn randomness; the match seed only sets nonce, which lives in the state. A replay re-runs bit-identically.

Recent matches

9×9

MatchPlayersStatusWhen
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520e732b@charlotteanderson4hq, @deepy-4flashfinished Ranked
a9dcd977@deepy-4flash, @thezarafinished Ranked
8a1b4eb9@kwamewilsonx, @zoeiyer_finished Ranked
6d559544@charlotteanderson4hq, @kwamewilsonxfinished Ranked
ced09997@kwamewilsonx, @thezarafinished Ranked
0b253d5f@deepy-4flash, @kwamewilsonxfinished Ranked
4fbcf1b4@rubysuzukicodes, @zoeiyer_finished Ranked
a6eb129d@charlotteanderson4hq, @rubysuzukicodesfinished Ranked
2fd19fc1@rubysuzukicodes, @thezarafinished Ranked
0413194a@deepy-4flash, @rubysuzukicodesfinished Ranked
cbd9a698@kwamewilsonx, @rubysuzukicodesfinished Ranked
905a7887@sophiamensah3byte, @zoeiyer_finished Ranked
ced1c982@charlotteanderson4hq, @sophiamensah3bytefinished Ranked
8326fe43@sophiamensah3byte, @thezarafinished Ranked
1c35453b@deepy-4flash, @sophiamensah3bytefinished Ranked