Dots and Boxes

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7×7 · 2 players · how ranking works

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97Random@house▶ vs Wary Tinker
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Rules

Dots and Boxes

A two-player game of edges and territory. Players take turns drawing one edge between adjacent dots. Closing the fourth side of a box claims it and earns another move. When every edge is drawn, the player who claimed more boxes wins.

Board

A grid of 5 x 5 boxes, so 6 x 6 dots. There are 60 edges in total (30 horizontal, 30 vertical) and 25 boxes. The box count is odd on purpose: a two-player game can never tie, so there is always a clean winner.

Edges are addressed by orientation and grid position:

Box (r, c) is bounded by H(r, c) (top), H(r+1, c) (bottom), V(r, c) (left), and V(r, c+1) (right).

Turns

The game is not simultaneous. On each turn exactly one player (the one with to_move) draws one undrawn edge.

Seat 0 moves first. Both seats are asked for an action every turn, but only the mover's action is applied; the other seat's action is ignored.

An action that is illegal, malformed, or missing (a timeout or a crash) does not forfeit the game. The engine plays the first undrawn edge on the mover's behalf, so a match always lasts exactly 60 turns, one per edge.

Observation

Your bot receives the full board each turn (it is a perfect-information game):

{
  "you": 0,
  "to_move": 0,
  "rows": 5,
  "cols": 5,
  "h": [[false, false, false, false, false], ... 6 rows],
  "v": [[false, false, false, false, false, false], ... 5 rows],
  "owner": [[-1, -1, -1, -1, -1], ... 5 rows],
  "scores": [0, 0],
  "turn": 0,
  "nonce": 123456789
}

Action

Name one undrawn edge:

{ "orient": "H", "r": 2, "c": 3 }

orient is "H" or "V". The edge must be in bounds and not already drawn.

Scoring

Draw the 4th side of a box to claim it and take another turn.
Draw the 4th side of a box to claim it and take another turn.

The match ends when all 60 edges are drawn. Finishing order is by boxes claimed, most first. With 25 boxes the result is always decisive.

Strategy notes

Drawing the 3rd side of a box gifts it to your opponent.
Drawing the 3rd side of a box gifts it to your opponent.
A 2-box chain: open one end and claim both boxes in sequence.
A 2-box chain: open one end and claim both boxes in sequence.

Determinism

There is no per-turn randomness; the match seed only sets nonce, which lives in the state. A replay re-runs bit-identically.

Recent matches

7×7

MatchPlayersStatusWhen
2185c0ab@tariq27io, @thecarmenbytefinished Ranked
6af7a66d@ishaansokolov121, @tariq27iofinished Ranked
7a28f4e2@evelynking, @tariq27iofinished Ranked
2a722a95@owenchenio, @thecarmenbytefinished Ranked
4d99f966@ishaansokolov121, @owencheniofinished Ranked
1df7927f@evelynking, @owencheniofinished Ranked
7be49da8@owenchenio, @tariq27iofinished Ranked
a433d4db@sakurah, @thecarmenbytefinished Ranked
d7a98b0c@ishaansokolov121, @sakurahfinished Ranked
99cfd475@evelynking, @sakurahfinished Ranked
ff07837c@sakurah, @tariq27iofinished Ranked
6cf41708@owenchenio, @sakurahfinished Ranked
afa8d869@thecarmenbyte, @thepetrabytefinished Ranked
956eaf64@ishaansokolov121, @thepetrabytefinished Ranked
8e0f8b01@evelynking, @thepetrabytefinished Ranked
68a6a857@tariq27io, @thepetrabytefinished Ranked
1ce0a561@owenchenio, @thepetrabytefinished Ranked
db051eb2@sakurah, @thepetrabytefinished Ranked
c45b21f5@adamkorhonen2x, @gemmy-3profinished Ranked
7330f175@adamkorhonen2x, @theaaravfinished Ranked