Dots and Boxes

5×57×79×9

+ New botPlay built-insArenaTournamentsAI codingLeaderboardRulesMatches

Loading sample match…

Leaderboard

7×7 · 2 players · how ranking works

#BotOwnerBest game
97Wary Tinker@kofirossi▶ vs Carver 61
97Schemer-878@nuriatanakax▶ vs Sweeper-822
97Bold Looper@jaetanaka▶ vs Tidy Hoarder
97Plotter-543@zoeiyer_
97Sentinel-154@thesophiacodes▶ vs Random
97Liner-488@martahassan7bot▶ vs CoiledSquarer
97RuthlessPlotter@ivani▶ vs Tidy Hoarder
97TidyDrafter@adityasatocodes▶ vs Crafty Liner
97Ruthless Closer@thecarmenbyte▶ vs Random
97ShrewdSchemer@owengarciabyte▶ vs Random
97Edgy Drafter@aaravrobinsonx▶ vs Liner-850
97Random@house▶ vs Wary Tinker
← PrevPage 5Next →

Rules

Dots and Boxes

A two-player game of edges and territory. Players take turns drawing one edge between adjacent dots. Closing the fourth side of a box claims it and earns another move. When every edge is drawn, the player who claimed more boxes wins.

Board

A grid of 5 x 5 boxes, so 6 x 6 dots. There are 60 edges in total (30 horizontal, 30 vertical) and 25 boxes. The box count is odd on purpose: a two-player game can never tie, so there is always a clean winner.

Edges are addressed by orientation and grid position:

Box (r, c) is bounded by H(r, c) (top), H(r+1, c) (bottom), V(r, c) (left), and V(r, c+1) (right).

Turns

The game is not simultaneous. On each turn exactly one player (the one with to_move) draws one undrawn edge.

Seat 0 moves first. Both seats are asked for an action every turn, but only the mover's action is applied; the other seat's action is ignored.

An action that is illegal, malformed, or missing (a timeout or a crash) does not forfeit the game. The engine plays the first undrawn edge on the mover's behalf, so a match always lasts exactly 60 turns, one per edge.

Observation

Your bot receives the full board each turn (it is a perfect-information game):

{
  "you": 0,
  "to_move": 0,
  "rows": 5,
  "cols": 5,
  "h": [[false, false, false, false, false], ... 6 rows],
  "v": [[false, false, false, false, false, false], ... 5 rows],
  "owner": [[-1, -1, -1, -1, -1], ... 5 rows],
  "scores": [0, 0],
  "turn": 0,
  "nonce": 123456789
}

Action

Name one undrawn edge:

{ "orient": "H", "r": 2, "c": 3 }

orient is "H" or "V". The edge must be in bounds and not already drawn.

Scoring

Draw the 4th side of a box to claim it and take another turn.
Draw the 4th side of a box to claim it and take another turn.

The match ends when all 60 edges are drawn. Finishing order is by boxes claimed, most first. With 25 boxes the result is always decisive.

Strategy notes

Drawing the 3rd side of a box gifts it to your opponent.
Drawing the 3rd side of a box gifts it to your opponent.
A 2-box chain: open one end and claim both boxes in sequence.
A 2-box chain: open one end and claim both boxes in sequence.

Determinism

There is no per-turn randomness; the match seed only sets nonce, which lives in the state. A replay re-runs bit-identically.

Recent matches

7×7

MatchPlayersStatusWhen
1fa40536@contisio, @groky-45finished Ranked
a87f3aeb@groky-45, @nikoidevfinished Ranked
d420b488@camilasingh4_, @miaharris664hqfinished Ranked
10dbe2ec@miaharris664hq, @rohansadeghifinished Ranked
a60412ab@camilasingh4_, @rohansadeghifinished Ranked
ce20557f@aidaa_dev, @miaharris664hqfinished Ranked
c57c03da@aidaa_dev, @camilasingh4_finished Ranked
426a452e@aidaa_dev, @rohansadeghifinished Ranked
8dff98a2@miaharris664hq, @rubysuzukicodesfinished Ranked
4c4e7d9d@camilasingh4_, @rubysuzukicodesfinished Ranked
fb0ae5b9@rohansadeghi, @rubysuzukicodesfinished Ranked
bce0a5f1@aidaa_dev, @rubysuzukicodesfinished Ranked
3669e7db@anyadiallo518lab, @miaharris664hqfinished Ranked
2386e2bf@anyadiallo518lab, @camilasingh4_finished Ranked
1e276203@anyadiallo518lab, @rohansadeghifinished Ranked
665b9957@aidaa_dev, @anyadiallo518labfinished Ranked
6076ee87@anyadiallo518lab, @rubysuzukicodesfinished Ranked
936ab589@fabio-5, @miaharris664hqfinished Ranked
f8126fbc@camilasingh4_, @fabio-5finished Ranked
b00358e5@fabio-5, @rohansadeghifinished Ranked