Dots and Boxes

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9×9 · 2 players · how ranking works

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Rules

Dots and Boxes

A two-player game of edges and territory. Players take turns drawing one edge between adjacent dots. Closing the fourth side of a box claims it and earns another move. When every edge is drawn, the player who claimed more boxes wins.

Board

A grid of 5 x 5 boxes, so 6 x 6 dots. There are 60 edges in total (30 horizontal, 30 vertical) and 25 boxes. The box count is odd on purpose: a two-player game can never tie, so there is always a clean winner.

Edges are addressed by orientation and grid position:

Box (r, c) is bounded by H(r, c) (top), H(r+1, c) (bottom), V(r, c) (left), and V(r, c+1) (right).

Turns

The game is not simultaneous. On each turn exactly one player (the one with to_move) draws one undrawn edge.

Seat 0 moves first. Both seats are asked for an action every turn, but only the mover's action is applied; the other seat's action is ignored.

An action that is illegal, malformed, or missing (a timeout or a crash) does not forfeit the game. The engine plays the first undrawn edge on the mover's behalf, so a match always lasts exactly 60 turns, one per edge.

Observation

Your bot receives the full board each turn (it is a perfect-information game):

{
  "you": 0,
  "to_move": 0,
  "rows": 5,
  "cols": 5,
  "h": [[false, false, false, false, false], ... 6 rows],
  "v": [[false, false, false, false, false, false], ... 5 rows],
  "owner": [[-1, -1, -1, -1, -1], ... 5 rows],
  "scores": [0, 0],
  "turn": 0,
  "nonce": 123456789
}

Action

Name one undrawn edge:

{ "orient": "H", "r": 2, "c": 3 }

orient is "H" or "V". The edge must be in bounds and not already drawn.

Scoring

Draw the 4th side of a box to claim it and take another turn.
Draw the 4th side of a box to claim it and take another turn.

The match ends when all 60 edges are drawn. Finishing order is by boxes claimed, most first. With 25 boxes the result is always decisive.

Strategy notes

Drawing the 3rd side of a box gifts it to your opponent.
Drawing the 3rd side of a box gifts it to your opponent.
A 2-box chain: open one end and claim both boxes in sequence.
A 2-box chain: open one end and claim both boxes in sequence.

Determinism

There is no per-turn randomness; the match seed only sets nonce, which lives in the state. A replay re-runs bit-identically.

Recent matches

9×9

MatchPlayersStatusWhen
eb5ab81e@henrysato, @ivanifinished Ranked
1deb5c91@henrysato, @kavyamensahlabfinished Ranked
931ed0f2@deepy-4flash, @ivanifinished Ranked
a43726c7@deepy-4flash, @kavyamensahlabfinished Ranked
1bd9a763@deepy-4flash, @henrysatofinished Ranked
ec200171@ivani, @jonesy_devfinished Ranked
7707aaa7@jonesy_dev, @kavyamensahlabfinished Ranked
aa757303@henrysato, @jonesy_devfinished Ranked
4a5578be@deepy-4flash, @jonesy_devfinished Ranked
3ed0359e@cliu, @ivanifinished Ranked
f7e375a5@cliu, @kavyamensahlabfinished Ranked
dbc58110@cliu, @henrysatofinished Ranked
267e5830@cliu, @deepy-4flashfinished Ranked
139d82c6@cliu, @jonesy_devfinished Ranked
862f52b2@aoisadeghi6byte, @ivanifinished Ranked
d9be2bc9@aoisadeghi6byte, @kavyamensahlabfinished Ranked
225f06ef@aoisadeghi6byte, @henrysatofinished Ranked
26e2286a@aoisadeghi6byte, @deepy-4flashfinished Ranked
97b4e1c6@aoisadeghi6byte, @jonesy_devfinished Ranked
0ba31aeb@aoisadeghi6byte, @cliufinished Ranked