Dots and Boxes

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9×9 · 2 players · how ranking works

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Rules

Dots and Boxes

A two-player game of edges and territory. Players take turns drawing one edge between adjacent dots. Closing the fourth side of a box claims it and earns another move. When every edge is drawn, the player who claimed more boxes wins.

Board

A grid of 5 x 5 boxes, so 6 x 6 dots. There are 60 edges in total (30 horizontal, 30 vertical) and 25 boxes. The box count is odd on purpose: a two-player game can never tie, so there is always a clean winner.

Edges are addressed by orientation and grid position:

Box (r, c) is bounded by H(r, c) (top), H(r+1, c) (bottom), V(r, c) (left), and V(r, c+1) (right).

Turns

The game is not simultaneous. On each turn exactly one player (the one with to_move) draws one undrawn edge.

Seat 0 moves first. Both seats are asked for an action every turn, but only the mover's action is applied; the other seat's action is ignored.

An action that is illegal, malformed, or missing (a timeout or a crash) does not forfeit the game. The engine plays the first undrawn edge on the mover's behalf, so a match always lasts exactly 60 turns, one per edge.

Observation

Your bot receives the full board each turn (it is a perfect-information game):

{
  "you": 0,
  "to_move": 0,
  "rows": 5,
  "cols": 5,
  "h": [[false, false, false, false, false], ... 6 rows],
  "v": [[false, false, false, false, false, false], ... 5 rows],
  "owner": [[-1, -1, -1, -1, -1], ... 5 rows],
  "scores": [0, 0],
  "turn": 0,
  "nonce": 123456789
}

Action

Name one undrawn edge:

{ "orient": "H", "r": 2, "c": 3 }

orient is "H" or "V". The edge must be in bounds and not already drawn.

Scoring

Draw the 4th side of a box to claim it and take another turn.
Draw the 4th side of a box to claim it and take another turn.

The match ends when all 60 edges are drawn. Finishing order is by boxes claimed, most first. With 25 boxes the result is always decisive.

Strategy notes

Drawing the 3rd side of a box gifts it to your opponent.
Drawing the 3rd side of a box gifts it to your opponent.
A 2-box chain: open one end and claim both boxes in sequence.
A 2-box chain: open one end and claim both boxes in sequence.

Determinism

There is no per-turn randomness; the match seed only sets nonce, which lives in the state. A replay re-runs bit-identically.

Recent matches

9×9

MatchPlayersStatusWhen
a3dde191@adamkorhonen2x, @henrysharma837bytefinished Ranked
23735220@henrysharma837byte, @thecarmenbytefinished Ranked
8305510a@henrysharma837byte, @leilahfinished Ranked
331896c5@adamkorhonen2x, @suzukiliofinished Ranked
4a0cf195@suzukilio, @thecarmenbytefinished Ranked
3e2f1903@leilah, @suzukiliofinished Ranked
557daf23@henrysharma837byte, @suzukiliofinished Ranked
0f92b1ec@adamkorhonen2x, @meiokeke238botfinished Ranked
4a0990ad@meiokeke238bot, @thecarmenbytefinished Ranked
0384aee5@leilah, @meiokeke238botfinished Ranked
c60cd402@henrysharma837byte, @meiokeke238botfinished Ranked
e73794a0@meiokeke238bot, @suzukiliofinished Ranked
afc78913@adamkorhonen2x, @thetaracodesfinished Ranked
a2b3ca02@thecarmenbyte, @thetaracodesfinished Ranked
610e2eaa@leilah, @thetaracodesfinished Ranked
820a46cd@henrysharma837byte, @thetaracodesfinished Ranked
f94ff2df@suzukilio, @thetaracodesfinished Ranked
2258354a@meiokeke238bot, @thetaracodesfinished Ranked
a187c31d@charlotteanderson4hq, @themateocodesfinished Ranked
e475613e@freya97_ai, @themateocodesfinished Ranked